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Text File  |  1995-01-07  |  9KB  |  139 lines

  1. ;                                      
  2. ; Random World File created by populate
  3. ;                                      
  4. ; Populate was written By Dusty Bedford 1994
  5. ;                                      
  6. ;Enemies                    Weight    When                            MAX#OF 
  7. LAUNCHER                      0.54                                       1 
  8. SPECTRE                      23.47                                       4 
  9. SPECTRE                      17.61         MEDIUM_AND_HARD               3 
  10. BULLETS                       5.44                                       10 
  11. STIMPAK                       3.54                                       ;13 
  12. CHAINGUN                      1.63         MULTIPLAYER                   2 
  13. SERGEANT                      7.66                                       3 
  14. SERGEANT                      7.66         MEDIUM_AND_HARD               3 
  15. CHAINGUNNER                   3.83         HARD_ONLY                     1 
  16. CHAINGUNNER                  15.31                                       4 
  17. CHAINGUNNER                   7.66         MEDIUM_AND_HARD               2 
  18. SHELLBOX                      1.63                                       6 
  19. TROOPER                      38.28                                      ;15 ;This item is inocuous 
  20. MEDIKIT                       3.27                                       6 
  21. ROCKET                        2.45                                       18 
  22. SHELLS                        3.81                                       14 
  23. CLIP                          1.63                                       12 
  24. SKELETON                     28.70                                       5L 
  25. KNIGHT                       42.87         MEDIUM_AND_HARD               8L 
  26. SHELLBOX                      0.27         MULTIPLAYER                   1 
  27. DEMON                        17.61         DEAF/AMBUSHMEDIUM_AND_HARD    3 
  28. IMP                           5.10         DEAF/AMBUSH                   2 
  29. SERGEANT                     15.31         DEAF/AMBUSHMEDIUM_AND_HARD    6 
  30. ROCKET                        0.14         MEDIUM_AND_HARD               1 
  31. MEDIKIT                       1.09         MEDIUM_AND_HARD               2 
  32. INVISO                        1.63                                       3 
  33. KNIGHT                       26.79                                       5L 
  34. FIRETHROWER                   6.25         MEDIUM_AND_HARD               1L 
  35. KNIGHT                       42.87         HARD_ONLY                     8L 
  36. PLASMA                        0.54                                       1 
  37. ROCKETS                       5.71                                       7 
  38. INVULN                        1.63                                       3 
  39. BULLETS                       0.54         MEDIUM_AND_HARD               1 
  40. STIMPAK                       0.27         MEDIUM_AND_HARD               1 
  41. TROOPER                       7.66         MEDIUM_AND_HARD              ;3 ;This item is inocuous
  42. DEMON                        58.68         MEDIUM_AND_HARD               10 
  43. SERGEANT                     17.86         HARD_ONLY                     7 
  44. HELMET                        4.63                                      ;17 ;This item is inocuous 
  45. POTION                       14.42                                      ;53 ;This item is inocuous 
  46. GARMOR                        1.63                                       8 
  47. IMP                           7.66         EASY_ONLY                     6 
  48. CELLPACK                      9.25                                       17 
  49. SHOTGUN                       1.09         MULTIPLAYER                   4 
  50. BACKPACK                      2.18                                       4 
  51. POOLOFBLOOD                   0.77                                       15 
  52. SHELLBOX                      0.27         MEDIUM_AND_HARD               1 
  53. ARACHNOTRON                  68.75         MEDIUM_AND_HARD               3L 
  54. ARACHNOTRON                  22.92         EASY_AND_HARD                 1L 
  55. HELMET                        1.63         MEDIUM_AND_HARD              ;6 ;This item is inocuous
  56. SPECTRE                      11.74         HARD_ONLY                     2 
  57. IMP                          10.21                                       4 
  58. IMP                          20.42         MEDIUM_AND_HARD               8 
  59. IMP                          17.86         HARD_ONLY                     7 
  60. FIRETHROWER                   6.25         DEAF/AMBUSHMEDIUM_AND_HARD    1L 
  61. FLYSKULL                      4.59         DEAF/AMBUSHMEDIUM_AND_HARD    3 
  62. FLYSKULL                      6.13         DEAF/AMBUSHHARD_ONLY          4 
  63. BLUEBALL                      2.04                                       5 
  64. CHAINGUN                      0.82                                       1 
  65. BFG9000                       1.09                                       1L 
  66. DEMON                         5.87         DEAF/AMBUSH                   1 
  67. DEMON                         5.87                                       1 
  68. BARON                         7.65         MEDIUM_AND_HARD               1L 
  69. MANCUBUS                     59.53                                       4L 
  70. MANCUBUS                     59.53         MEDIUM_AND_HARD               4L 
  71. MANCUBUS                     74.41         HARD_ONLY                     5L 
  72. SKELETON                     45.93         HARD_ONLY                     8L 
  73. SKELETON                     40.19         MEDIUM_AND_HARD               7L 
  74. BERSERK                       1.09                                       4 
  75. DEMON                         5.87         DEAF/AMBUSHHARD_ONLY          1 
  76. SERGEANT                      7.66         DEAF/AMBUSHHARD_ONLY          3 
  77. CHAINGUNNER                   3.83         DEAF/AMBUSHMEDIUM_AND_HARD    1 
  78. SKELETON                      5.74         DEAF/AMBUSHMEDIUM_AND_HARD    1L 
  79. CHAINGUNNER                  11.48         DEAF/AMBUSHHARD_ONLY          3 
  80. LAUNCHER                      0.54         MULTIPLAYER                   1 
  81. PLASMA                        0.54         MULTIPLAYER                   1 
  82. BFG9000                       1.09         MULTIPLAYER                   1L 
  83. ENERCELL                      0.41                                       1 
  84. CHAINSAW                      0.54                                       1L 
  85. SUPERSHOTGUN                  0.54                                       1 
  86. SKULLSPITTER                  7.14                                       1L 
  87. SKULLSPITTER                  7.14         MEDIUM_AND_HARD               1L 
  88. SKULLSPITTER                 14.29         HARD_ONLY                     2L 
  89. ;                                            
  90. ; GLOBAL SETTINGS: THEY AFFECTS THE ENTIRE WORLD  
  91. ;                                            
  92. ; At run-time this value is used to adjust the
  93. ; Max#of variable based on the population of
  94. ; the level being modified.  Using the strict 
  95. ; standard requires that one or more of the   
  96. ; items in the list above not have a specified
  97. ; maximum number of objects.                  
  98. ;                                              
  99. PER    407   ;Strict standard for exact placement 
  100. ;PER    345   ;Lowered Standard for easy placement
  101. ;                                            
  102. ; Deleting any of the PRESERVE lines will mean that
  103. ; the objects will not be taken from the original  
  104. ; level.  You will have to supply your own above. 
  105. ;                                            
  106. PRESERVE    PILLARS                          
  107. PRESERVE    LAMPS                            
  108. ;                                            
  109. ; THRESHOLD determines what a MEGA-GOODIE is.  
  110. ; MEGA-GOODIES are used to make the level fair 
  111. ; if the generator places a lot of enemies in  
  112. ; the level.                                   
  113. ;                                              
  114. THRESHOLD    75                                  
  115. ;                                              
  116. ; I.Q. Determines how intelligently the program  
  117. ; places objects in the effort to defeat you.   
  118. ; 250 is the default if it is not specified here. 
  119. ;                                              
  120. I.Q.    250                                 
  121. ;                                              
  122. ; EVEN sets the point at which the program must begin 
  123. ; placing MEGA-GOODIES into the level, on the   
  124. ; basis of the hardest difficulty rating.          
  125. ; The MEGA-GOODIES give you a fighting chance,  
  126. ; setting the value lower or <500 will increase the number
  127. ; of MEGA-GOODIES available to you in a the level. 
  128. EVEN    500                                 
  129. ;                                              
  130. ; If SPREAD is not set to a low value then
  131. ; a given sector may accumulate too many objects 
  132. ; this often makes the level impossible to finish
  133. ; or just ugly-looking.  Setting the value too low
  134. ; could make it difficult to place objects within
  135. ; a given wad file.
  136. ;                  
  137. SPREAD    15                                  
  138. ;                                              
  139.