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MEGADOOM II - iso.7z
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Text File
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1995-01-07
|
9KB
|
139 lines
;
; Random World File created by populate
;
; Populate was written By Dusty Bedford 1994
;
;Enemies Weight When MAX#OF
LAUNCHER 0.54 1
SPECTRE 23.47 4
SPECTRE 17.61 MEDIUM_AND_HARD 3
BULLETS 5.44 10
STIMPAK 3.54 ;13
CHAINGUN 1.63 MULTIPLAYER 2
SERGEANT 7.66 3
SERGEANT 7.66 MEDIUM_AND_HARD 3
CHAINGUNNER 3.83 HARD_ONLY 1
CHAINGUNNER 15.31 4
CHAINGUNNER 7.66 MEDIUM_AND_HARD 2
SHELLBOX 1.63 6
TROOPER 38.28 ;15 ;This item is inocuous
MEDIKIT 3.27 6
ROCKET 2.45 18
SHELLS 3.81 14
CLIP 1.63 12
SKELETON 28.70 5L
KNIGHT 42.87 MEDIUM_AND_HARD 8L
SHELLBOX 0.27 MULTIPLAYER 1
DEMON 17.61 DEAF/AMBUSHMEDIUM_AND_HARD 3
IMP 5.10 DEAF/AMBUSH 2
SERGEANT 15.31 DEAF/AMBUSHMEDIUM_AND_HARD 6
ROCKET 0.14 MEDIUM_AND_HARD 1
MEDIKIT 1.09 MEDIUM_AND_HARD 2
INVISO 1.63 3
KNIGHT 26.79 5L
FIRETHROWER 6.25 MEDIUM_AND_HARD 1L
KNIGHT 42.87 HARD_ONLY 8L
PLASMA 0.54 1
ROCKETS 5.71 7
INVULN 1.63 3
BULLETS 0.54 MEDIUM_AND_HARD 1
STIMPAK 0.27 MEDIUM_AND_HARD 1
TROOPER 7.66 MEDIUM_AND_HARD ;3 ;This item is inocuous
DEMON 58.68 MEDIUM_AND_HARD 10
SERGEANT 17.86 HARD_ONLY 7
HELMET 4.63 ;17 ;This item is inocuous
POTION 14.42 ;53 ;This item is inocuous
GARMOR 1.63 8
IMP 7.66 EASY_ONLY 6
CELLPACK 9.25 17
SHOTGUN 1.09 MULTIPLAYER 4
BACKPACK 2.18 4
POOLOFBLOOD 0.77 15
SHELLBOX 0.27 MEDIUM_AND_HARD 1
ARACHNOTRON 68.75 MEDIUM_AND_HARD 3L
ARACHNOTRON 22.92 EASY_AND_HARD 1L
HELMET 1.63 MEDIUM_AND_HARD ;6 ;This item is inocuous
SPECTRE 11.74 HARD_ONLY 2
IMP 10.21 4
IMP 20.42 MEDIUM_AND_HARD 8
IMP 17.86 HARD_ONLY 7
FIRETHROWER 6.25 DEAF/AMBUSHMEDIUM_AND_HARD 1L
FLYSKULL 4.59 DEAF/AMBUSHMEDIUM_AND_HARD 3
FLYSKULL 6.13 DEAF/AMBUSHHARD_ONLY 4
BLUEBALL 2.04 5
CHAINGUN 0.82 1
BFG9000 1.09 1L
DEMON 5.87 DEAF/AMBUSH 1
DEMON 5.87 1
BARON 7.65 MEDIUM_AND_HARD 1L
MANCUBUS 59.53 4L
MANCUBUS 59.53 MEDIUM_AND_HARD 4L
MANCUBUS 74.41 HARD_ONLY 5L
SKELETON 45.93 HARD_ONLY 8L
SKELETON 40.19 MEDIUM_AND_HARD 7L
BERSERK 1.09 4
DEMON 5.87 DEAF/AMBUSHHARD_ONLY 1
SERGEANT 7.66 DEAF/AMBUSHHARD_ONLY 3
CHAINGUNNER 3.83 DEAF/AMBUSHMEDIUM_AND_HARD 1
SKELETON 5.74 DEAF/AMBUSHMEDIUM_AND_HARD 1L
CHAINGUNNER 11.48 DEAF/AMBUSHHARD_ONLY 3
LAUNCHER 0.54 MULTIPLAYER 1
PLASMA 0.54 MULTIPLAYER 1
BFG9000 1.09 MULTIPLAYER 1L
ENERCELL 0.41 1
CHAINSAW 0.54 1L
SUPERSHOTGUN 0.54 1
SKULLSPITTER 7.14 1L
SKULLSPITTER 7.14 MEDIUM_AND_HARD 1L
SKULLSPITTER 14.29 HARD_ONLY 2L
;
; GLOBAL SETTINGS: THEY AFFECTS THE ENTIRE WORLD
;
; At run-time this value is used to adjust the
; Max#of variable based on the population of
; the level being modified. Using the strict
; standard requires that one or more of the
; items in the list above not have a specified
; maximum number of objects.
;
PER 407 ;Strict standard for exact placement
;PER 345 ;Lowered Standard for easy placement
;
; Deleting any of the PRESERVE lines will mean that
; the objects will not be taken from the original
; level. You will have to supply your own above.
;
PRESERVE PILLARS
PRESERVE LAMPS
;
; THRESHOLD determines what a MEGA-GOODIE is.
; MEGA-GOODIES are used to make the level fair
; if the generator places a lot of enemies in
; the level.
;
THRESHOLD 75
;
; I.Q. Determines how intelligently the program
; places objects in the effort to defeat you.
; 250 is the default if it is not specified here.
;
I.Q. 250
;
; EVEN sets the point at which the program must begin
; placing MEGA-GOODIES into the level, on the
; basis of the hardest difficulty rating.
; The MEGA-GOODIES give you a fighting chance,
; setting the value lower or <500 will increase the number
; of MEGA-GOODIES available to you in a the level.
EVEN 500
;
; If SPREAD is not set to a low value then
; a given sector may accumulate too many objects
; this often makes the level impossible to finish
; or just ugly-looking. Setting the value too low
; could make it difficult to place objects within
; a given wad file.
;
SPREAD 15
;